A little Message from the Author

Hello Everyone! Listed below are some valuable scripts that you can use in your rpg games. Note that I did not made this scripts. They are simply scripts that are distributed in the internet that I had gathered here. Please give credits to the author of this scripts if you intend to use them in your rpg maker project. Hope you enjoy making your game!

Click the Title of the script to view the script's content.

_______________________________________________RPG Maker VX Scripts Collections________________________________________

40 Battle Background Collections and Battle Back Script

This Set contains battle backs such as field, castle, town and etc. you can use them together with DerVVulf_BattleBack script. the link below show the battle background collection:

40 battlebacks set

Click read more to see the battle background script:

start copying here:


#==============================================================================
# ** Battlebacks VX
#------------------------------------------------------------------------------
#    by DerVVulfman
#    version 1.2
#    03-29-2008
#    RGSS2
#==============================================================================
#
#  INTRODUCTION:
#
#  This system reintroduces the use of 'Battleback' graphics into your pro-
#  jects, something that was sadly lacking in tbe RPGMaker VX system.
#
#------------------------------------------------------------------------------
#
#  SCRIPT CALLS:
#
#  There's only one script call that you need to know.
#
#  --Changing Battlebacks--
#  Given that this system allows you to use 'Battlebacks, you may find a need
#  to 'change' the battleback in-game. Unfortunately, this can't be done with
#  a pre-rendered map event, so I had to make a script call:
#
#           $game_system.battleback = "filename"
#
#  The filename is whatever is stored within the folder that you have speci-
#  fied in the configuration section (in the BATTLEBACK_DIR value).
#
#------------------------------------------------------------------------------
#
#  SCRIPT PLACEMENT:
#
#  As a core/re-insertion script, it returns the classic battle backgrounds
#  that many users became used to with other RPG gaming systems.
#
#  If this script is being used  with any other script that alters any dis-
#  played effect or any system in the battlesystem's spriteset window, then
#  those scripts will most likely be placed BELOW this script  as they will
#  most need access to the revised battle viewport.
#
#------------------------------------------------------------------------------
#
#  EDITS AND MODIFICATIONS:
#
#  This system Aliases the following methods:
#  * initialize                     (Game_System)
#  * create_battleback              (Spriteset_Battle)
#  * create_battlefloor             (Spriteset_Battle)
#
#  This system adds the following methods:
#  * battleback                     (Cache)
#
#------------------------------------------------------------------------------
#
#  THANKS:
#
#  To Fantasy at RPG RPG Revolution for noticing a bug when using the 'Battle
#  Test' feature.
#
#------------------------------------------------------------------------------
#  TERMS AND CONDITIONS:
#
#  Free to use, even in commercial projects.  Just note that I need some form
#  of due credit... even a mere mention in some end titles.
#
#==============================================================================

   #========================================================================
   #  **  C  O  N  F  I  G  U  R  A  T  I  O  N      S  Y  S  T  E  M  **  #
   #========================================================================
 
  # Name of directory (used in cache)
    BATTLEBACK_DIR = "Graphics/Pictures/"

  # List of battlebacks by Map ID.
  #                    MapID    Filename                  
    BATTLEBACK_LIST = {1    =>  "BattlebacksNamehere", }
                      
  # The name of the battleback used
  # when using the Battle Test feature.
    BATTLEBACK_TEST = "battlebacks17"                      

                  
#==============================================================================
# ** Cache
#------------------------------------------------------------------------------
#  This module loads each of graphics, creates a Bitmap object, and retains it.
# To speed up load times and conserve memory, this module holds the created
# Bitmap object in the internal hash, allowing the program to return
# preexisting objects when the same bitmap is requested again.
#==============================================================================

module Cache
  #--------------------------------------------------------------------------
  # * Get Battleback Graphic
  #     filename : Filename
  #--------------------------------------------------------------------------
  def self.battleback(filename)
    load_bitmap(BATTLEBACK_DIR, filename)
  end
end



#==============================================================================
# ** Game_System
#------------------------------------------------------------------------------
#  This class handles system-related data. Also manages vehicles and BGM, etc.
# The instance of this class is referenced by $game_system.
#==============================================================================

class Game_System
  #--------------------------------------------------------------------------
  # * Public Instance Variables
  #--------------------------------------------------------------------------
  attr_accessor :battleback               # filename of battleback
  #--------------------------------------------------------------------------
  # * Object Initialization
  #--------------------------------------------------------------------------
  alias bback_initialize initialize
  def initialize
    bback_initialize
    @battleback = nil
  end
end



#==============================================================================
# ** Spriteset_Battle
#------------------------------------------------------------------------------
#  This class brings together battle screen sprites. It's used within the
# Scene_Battle class.
#==============================================================================

class Spriteset_Battle
  #--------------------------------------------------------------------------
  # * Create Battleback Sprite
  #--------------------------------------------------------------------------
  alias bback_create_battleback create_battleback
  def create_battleback
    # Perform and exit for battletests
    if $BTEST
      if BATTLEBACK_TEST != nil
        # Create Battleback sprite
        @battleback_sprite = Sprite.new(@viewport1)
        # Load image from cache
        @battleback_sprite.bitmap = Cache.battleback(BATTLEBACK_TEST)
        return
      else
        bback_create_battleback
        return
      end
    end
    # If map used 'called' battleback.
    if $game_system.battleback != nil
      # Create Battleback sprite
      @battleback_sprite = Sprite.new(@viewport1)
      # Load image from cache
      @battleback_sprite.bitmap = Cache.battleback($game_system.battleback)  
    # If map has assigned battleback
    elsif BATTLEBACK_LIST.key?($game_map.map_id)
      # Create Battleback sprite
      @battleback_sprite = Sprite.new(@viewport1)
      # Load image from cache
      @battleback_sprite.bitmap = Cache.battleback(BATTLEBACK_LIST[$game_map.map_id])
    # Otherwise, as normal
    else
      # Perform the original call
      bback_create_battleback
    end
  end
  #--------------------------------------------------------------------------
  # * Create Battlefloor Sprite
  #--------------------------------------------------------------------------
  alias bback_create_battlefloor create_battlefloor
  def create_battlefloor
    # Disable battlefloor for existing battleback maps
    if BATTLEBACK_LIST.key?($game_map.map_id) or $game_system.battleback != nil
      @battlefloor_sprite = Sprite.new(@viewport1)
      return
    end
    # Disable for battletests with set battleback
    if $BTEST
      if BATTLEBACK_TEST != nil
        @battlefloor_sprite = Sprite.new(@viewport1)
        return
      end
    end
    # Perform the original call
    bback_create_battlefloor
  end
end