A little Message from the Author

Hello Everyone! Listed below are some valuable scripts that you can use in your rpg games. Note that I did not made this scripts. They are simply scripts that are distributed in the internet that I had gathered here. Please give credits to the author of this scripts if you intend to use them in your rpg maker project. Hope you enjoy making your game!

Click the Title of the script to view the script's content.

_______________________________________________RPG Maker VX Scripts Collections________________________________________

Game Over Menu Script


Add a game over menu after the characters have been defeated, it will let the player choose wither to go back to the main title, continue or shutdown.


Start copying here:

#~ -----------------------------------------------------------------------------
#~ |                        $Game Over Menu by Moon$                           |
#~ -----------------------------------------------------------------------------
#~ |      What this script do?                                                 |
#~ |  It adds menu in the Gameover scene                                       |
#~ |  You will be able to choose between                                       |
#~ |       "Back to the title"                                                 |
#~ |       "Continue"                                                          |
#~ |       "Shutdown"                                                          |
#~ |  Ufcourse, these menus are all vocab and can be changed                   |
#~ -----------------------------------------------------------------------------


module Vocab
  #~ Change the vocab here if you want something different
  Back_to_title = "Back To Title"
end


class Scene_Gameover < Scene_Base
  def start
    super
    RPG::BGM.stop
    RPG::BGS.stop
    $data_system.gameover_me.play
    create_gameover_graphic
    check_continue
    create_game_over_window
  end
 
  def update
    super
    @command_window.update
    if Input.trigger?(Input::C)
      case @command_window.index
      when 0    # Back to title
      $scene = Scene_Title.new
      Graphics.fadeout(120)
      when 1    # Continue
        command_continue
      when 2    # Shutdown
        command_shutdown
      end
    end
  end
 
  def terminate
    super
    dispose_command_window
    snapshot_for_background
    dispose_title_graphic
  end
 
  def create_game_over_window
    s1 = Vocab::Back_to_title
    s2 = Vocab::continue
    s3 = Vocab::shutdown
    @command_window = Window_Command.new(172, [s1, s2, s3])
    @command_window.x = (544 - @command_window.width) / 2
    @command_window.y = 288
    if @continue_enabled
      @command_window.index = 1
    else
      @command_window.draw_item(1, false)
    end
    @command_window.openness = 0
    @command_window.open
  end
 
  def dispose_command_window
    @command_window.dispose
  end
 
  def dispose_title_graphic
    @sprite.bitmap.dispose
    @sprite.dispose
  end
 
  def check_continue
    @continue_enabled = (Dir.glob('Save*.rvdata').size > 0)
  end
 
  def command_continue
    if @continue_enabled
      Sound.play_decision
      $scene = Scene_File.new(false, true, false)
    else
      Sound.play_buzzer
    end
  end
 
  def command_shutdown
    Sound.play_decision
    RPG::BGM.fade(800)
    RPG::BGS.fade(800)
    RPG::ME.fade(800)
    $scene = nil
  end
end