A little Message from the Author

Hello Everyone! Listed below are some valuable scripts that you can use in your rpg games. Note that I did not made this scripts. They are simply scripts that are distributed in the internet that I had gathered here. Please give credits to the author of this scripts if you intend to use them in your rpg maker project. Hope you enjoy making your game!

Click the Title of the script to view the script's content.

_______________________________________________RPG Maker VX Scripts Collections________________________________________

Catterpillar Script


Tired of only seeing a single character walking in the game, then place this script in your game and it will show the entire party waking.


Start copying here:

class Game_Player
  #--------------------------------------------------------------------------
  # * Move Down
  #     turn_enabled : a flag permits direction change on that spot
  #--------------------------------------------------------------------------
  def move_down(turn_enabled = true)  
    super(turn_enabled)
  end
  #--------------------------------------------------------------------------
  # * Move Left
  #     turn_enabled : a flag permits direction change on that spot
  #--------------------------------------------------------------------------
  def move_left(turn_enabled = true)
    super(turn_enabled)
  end
  #--------------------------------------------------------------------------
  # * Move Right
  #     turn_enabled : a flag permits direction change on that spot
  #--------------------------------------------------------------------------
  def move_right(turn_enabled = true)
    super(turn_enabled)
  end
  #--------------------------------------------------------------------------
  # * Move up
  #     turn_enabled : a flag permits direction change on that spot
  #--------------------------------------------------------------------------
  def move_up(turn_enabled = true)
    super(turn_enabled)
  end
  #--------------------------------------------------------------------------
  # * Move Lower Left
  #--------------------------------------------------------------------------
  def move_lower_left
    super
  end
  #--------------------------------------------------------------------------
  # * Move Lower Right
  #--------------------------------------------------------------------------
  def move_lower_right
    super
  end
  #--------------------------------------------------------------------------
  # * Move Upper Left
  #--------------------------------------------------------------------------
  def move_upper_left
    super
  end
  #--------------------------------------------------------------------------
  # * Move Upper Right
  #--------------------------------------------------------------------------
  def move_upper_right
    super
  end
end

class Game_Follower < Game_Character
  #--------------------------------------------------------------------------
  # * Public Instance Variables
  #--------------------------------------------------------------------------
  attr_reader   :actor
  attr_accessor :move_speed
  #--------------------------------------------------------------------------
  # * Object Initialization
  #--------------------------------------------------------------------------
  def initialize(actor)
    super()
    @through = true
    @actor = actor
  end
  #--------------------------------------------------------------------------
  # * Set Actor
  #--------------------------------------------------------------------------
  def actor=(actor)
    @actor = actor
    setup
  end
  #--------------------------------------------------------------------------
  # * Setup
  #--------------------------------------------------------------------------
  def setup
    if @actor != nil    
      @character_name = $game_actors[@actor].character_name
      @character_index = $game_actors[@actor].character_index
    else
      @character_name = ""
      @character_index = 0
    end
    @opacity = 255
    @blend_type = 0
    @priority_type = 0
  end
 
  #--------------------------------------------------------------------------
  # * Screen Z
  #--------------------------------------------------------------------------
  def screen_z
    if $game_player.x == @x and $game_player.y == @y
      return $game_player.screen_z - 1
    end
    super
  end
  #--------------------------------------------------------------------------
  # * Same Position Starting Determinant (Disabled)
  #--------------------------------------------------------------------------
  def check_event_trigger_here(triggers)
    result = false
    return result
  end
  #--------------------------------------------------------------------------
  # * Front Envent Starting Determinant (Disabled)
  #--------------------------------------------------------------------------
  def check_event_trigger_there(triggers)
    result = false
    return result
  end
  #--------------------------------------------------------------------------
  # * Touch Event Starting Determinant (Disabled)
  #--------------------------------------------------------------------------
  def check_event_trigger_touch(x, y)
    result = false
    return result
  end
end

class Spriteset_Map
  alias_method :spriteset_map_create_characters, :create_characters
  def create_characters
    spriteset_map_create_characters
    $game_party.followers.each do |char|
      @character_sprites << Sprite_Character.new(@viewport1, char)
    end
  end
end

class Game_Party
  #--------------------------------------------------------------------------
  # * Constants
  #--------------------------------------------------------------------------
  MAX_SIZE = 2
  CATERPILLAR = 2
  #--------------------------------------------------------------------------
  # * Public Instance Variables
  #--------------------------------------------------------------------------
  attr_reader :followers
  #--------------------------------------------------------------------------
  # * Object Initialization
  #--------------------------------------------------------------------------
  alias_method :trick_caterpillar_party_initialize, :initialize
  def initialize
    trick_caterpillar_party_initialize
    @followers = Array.new(MAX_SIZE - 1) {Game_Follower.new(nil)}
    @move_list = []
  end
  #--------------------------------------------------------------------------
  # * Update Followers
  #--------------------------------------------------------------------------
  def update_followers
    flag = $game_player.transparent || $game_switches[CATERPILLAR]
    @followers.each_with_index do |char, i|
      char.actor = @actors[i + 1]
      char.move_speed = $game_player.move_speed
      if $game_player.dash?
        char.move_speed += 1
      end
      char.update
      char.transparent = flag
    end
  end
  #--------------------------------------------------------------------------
  # * Move To Party
  #--------------------------------------------------------------------------
  def moveto_party(x, y)
    @followers.each {|char| char.moveto(x, y)}
    @move_list.clear
  end
  #--------------------------------------------------------------------------
  # * Move Party
  #--------------------------------------------------------------------------
  def move_party
    @move_list.each_index do |i|
      if @followers[i] == nil
        @move_list[i...@move_list.size] = nil
        next
      end
      case @move_list[i].type
      when 2
        @followers[i].move_down(*@move_list[i].args)
      when 4
        @followers[i].move_left(*@move_list[i].args)
      when 6
        @followers[i].move_right(*@move_list[i].args)
      when 8
        @followers[i].move_up(*@move_list[i].args)
      when 1
        @followers[i].move_lower_left
      when 3
        @followers[i].move_lower_right
      when 7
        @followers[i].move_upper_left
      when 9
        @followers[i].move_upper_right
      when 5
        @followers[i].jump(*@move_list[i].args)
      end
    end
  end
  #--------------------------------------------------------------------------
  # * Add Move List
  #--------------------------------------------------------------------------
  def update_move(type, *args)
    move_party
    @move_list.unshift(Game_MoveListElement.new(type, args))
  end
end

class Game_MoveListElement
  #--------------------------------------------------------------------------
  # * Object Initialization
  #--------------------------------------------------------------------------
  def initialize(type, args)
    @type = type
    @args = args
  end
  #--------------------------------------------------------------------------
  # * Type
  #--------------------------------------------------------------------------
  def type
    return @type
  end
  #--------------------------------------------------------------------------
  # * Args
  #--------------------------------------------------------------------------
  def args
    return @args
  end
end

class Game_Player
  #--------------------------------------------------------------------------
  # * Public Instance Variables
  #--------------------------------------------------------------------------
  attr_reader :move_speed
 
  #--------------------------------------------------------------------------
  # * Update
  #--------------------------------------------------------------------------
  alias_method :trick_caterpillar_player_update, :update
  def update
    $game_party.update_followers
    trick_caterpillar_player_update
  end
  #--------------------------------------------------------------------------
  # * Moveto
  #--------------------------------------------------------------------------
  alias_method :trick_caterpillar_player_moveto, :moveto
  def moveto(x, y)
    $game_party.moveto_party(x, y)
    trick_caterpillar_player_moveto(x, y)
  end
  #--------------------------------------------------------------------------
  # * Move Down
  #--------------------------------------------------------------------------
  alias_method :trick_caterpillar_player_move_down, :move_down
  def move_down(turn_enabled = true)
    if passable?(@x, @y+1)
      $game_party.update_move(2, turn_enabled)
    end  
    trick_caterpillar_player_move_down(turn_enabled)  
  end
  #--------------------------------------------------------------------------
  # * Move Left
  #--------------------------------------------------------------------------
  alias_method :trick_caterpillar_player_move_left, :move_left
  def move_left(turn_enabled = true)
    if passable?(@x-1, @y)
      $game_party.update_move(4, turn_enabled)
    end
    trick_caterpillar_player_move_left(turn_enabled)
  end
  #--------------------------------------------------------------------------
  # * Move Right
  #--------------------------------------------------------------------------
  alias_method :trick_caterpillar_player_move_right, :move_right
  def move_right(turn_enabled = true)
    if passable?(@x+1, @y)
      $game_party.update_move(6, turn_enabled)
    end
    trick_caterpillar_player_move_right(turn_enabled)
  end
  #--------------------------------------------------------------------------
  # * Move Up
  #--------------------------------------------------------------------------
  alias_method :trick_caterpillar_player_move_up, :move_up
  def move_up(turn_enabled = true)
    if passable?(@x, @y-1)
      $game_party.update_move(8, turn_enabled)
    end
    trick_caterpillar_player_move_up(turn_enabled)
  end
  #--------------------------------------------------------------------------
  # * Move Lower Left
  #--------------------------------------------------------------------------
  alias_method :trick_caterpillar_player_move_lower_left, :move_lower_left
  def move_lower_left
    if passable?(@x - 1, @y) and passable?(@x, @y + 1)
      $game_party.update_move(1)
    end
    trick_caterpillar_player_move_lower_left
  end
  #--------------------------------------------------------------------------
  # * Move Lower Right
  #--------------------------------------------------------------------------
  alias_method :trick_caterpillar_player_move_lower_right, :move_lower_right
  def move_lower_right
    if passable?(@x + 1, @y) and passable?(@x, @y + 1)
      $game_party.update_move(3)
    end
    trick_caterpillar_player_move_lower_right
  end
  #--------------------------------------------------------------------------
  # * Move Upper Left
  #--------------------------------------------------------------------------
  alias_method :trick_caterpillar_player_move_upper_left, :move_upper_left
  def move_upper_left
    if passable?(@x - 1, @y) and passable?(@x, @y - 1)
      $game_party.update_move(7)
    end
    trick_caterpillar_player_move_upper_left
  end
  #--------------------------------------------------------------------------
  # * Move Upper Right
  #--------------------------------------------------------------------------
  alias_method :trick_caterpillar_player_move_upper_right, :move_upper_right
  def move_upper_right
    if passable?(@x + 1, @y) and passable?(@x, @y - 1)
      $game_party.update_move(9)
    end
    trick_caterpillar_player_move_upper_right
  end
  #--------------------------------------------------------------------------
  # * Jump
  #--------------------------------------------------------------------------
  alias_method :trick_caterpillar_player_jump, :jump
  def jump(x_plus, y_plus)
    new_x = @x + x_plus
    new_y = @y + y_plus
    if (x_plus == 0 and y_plus == 0) or passable?(new_x, new_y)
      $game_party.update_move(5, x_plus, y_plus)
    end
    trick_caterpillar_player_jump(x_plus, y_plus)
  end
end###########
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