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Hello Everyone! Listed below are some valuable scripts that you can use in your rpg games. Note that I did not made this scripts. They are simply scripts that are distributed in the internet that I had gathered here. Please give credits to the author of this scripts if you intend to use them in your rpg maker project. Hope you enjoy making your game!

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_______________________________________________RPG Maker VX Scripts Collections________________________________________

Map name Display


Display the name of your map as the player transfer from one map to the other.


Start copying here:
#==============================================================================
# ** Map Name Popup
#------------------------------------------------------------------------------
#  © Dargor, 2008
#  06/03/08
#  Version 1.0
#------------------------------------------------------------------------------
#  INSTRUCTIONS:
#   - Paste this above main
#   - Edit the Exclude_Maps array in the Map_Name_Popup module
#  VERSION HISTORY:
#   - 1.0 (06/03/08), Initial release
#==============================================================================

#==============================================================================
#  ** Map Name Popup Configuration
#==============================================================================

module Map_Name_Popup
  # These maps will not popup the name window
  Exclude_Maps = [1,2,3,7,22,36,39,43,46,51,75,82,83,97,98,99,102,103,144,145,161,162,163,164,177,184,186,212,213,214,223,224,243]
end

#==============================================================================
# ** Game_Map
#------------------------------------------------------------------------------
#  This class handles maps. It includes scrolling and passage determination
# functions. The instance of this class is referenced by $game_map.
#==============================================================================

class Game_Map
  #--------------------------------------------------------------------------
  # * Public Instance Variables
  #--------------------------------------------------------------------------
  attr_accessor :show_name
  #--------------------------------------------------------------------------
  # Alias Listing
  #--------------------------------------------------------------------------
  alias dargor_map_name_window_setup setup
  #--------------------------------------------------------------------------
  # * Setup
  #     map_id : map ID
  #--------------------------------------------------------------------------
  def setup(map_id)
    dargor_map_name_window_setup(map_id)
    @show_name = true
  end
  #--------------------------------------------------------------------------
  # * Get Map ID
  #--------------------------------------------------------------------------
  def name
    map_infos = load_data("Data/MapInfos.rvdata")
    name = map_infos[@map_id].name
    name.gsub!(/\\N\[([0-9]+)\]/i) { $game_actors[$1.to_i].name }
    return name
  end
end

#==============================================================================
# ** Spriteset_Map
#------------------------------------------------------------------------------
#  This class brings together map screen sprites, tilemaps, etc. It's used
# within the Scene_Map class.
#==============================================================================

class Spriteset_Map
  #--------------------------------------------------------------------------
  # Alias Listing
  #--------------------------------------------------------------------------
  alias dargor_spriteset_name_window_initialize initialize
  alias dargor_spriteset_name_window_update update
  alias dargor_spriteset_name_window_dispose dispose
  #--------------------------------------------------------------------------
  # * Object Initialization
  #--------------------------------------------------------------------------
  def initialize
    create_windows
    dargor_spriteset_name_window_initialize
    update
  end
  #--------------------------------------------------------------------------
  # * Create Windows
  #--------------------------------------------------------------------------
  def create_windows
    @name_window = Window_MapName.new
    if $game_map.show_name
      @name_window.show_name($game_map.name, 128)
    end
  end
  #--------------------------------------------------------------------------
  # * Frame Update
  #--------------------------------------------------------------------------
  def update
    dargor_spriteset_name_window_update
    @name_window.update
  end
  #--------------------------------------------------------------------------
  # * Dispose
  #--------------------------------------------------------------------------
  def dispose
    dargor_spriteset_name_window_dispose
    @name_window.dispose
  end
end

#==============================================================================
# ** Window_MapName
#------------------------------------------------------------------------------
#  This window shows the map name when the player is transfered.
#==============================================================================

class Window_MapName < Window_Base
  #--------------------------------------------------------------------------
  # * Object Initialization
  #--------------------------------------------------------------------------
  def initialize(name="", count=128)
    super(0, 0, 544, 64)
    self.visible = false
    self.openness = 0
    @name = name
    @count = count
  end
  #--------------------------------------------------------------------------
  # * Refresh
  #--------------------------------------------------------------------------
  def refresh
    #return unless $game_map.display_name
    self.visible = true
    self.contents.clear
    self.contents.font.color = normal_color
    self.contents.draw_text(0,0,504,32,@name,1)
    $game_map.show_name = false
  end
  #--------------------------------------------------------------------------
  # * Show Name
  #--------------------------------------------------------------------------
  def show_name(name=@name, count=@count)
    return if Map_Name_Popup::Exclude_Maps.include?($game_map.map_id)
    @name = name
    @count = count
    refresh
  end
  #--------------------------------------------------------------------------
  # * Frame Update
  #--------------------------------------------------------------------------
  def update
    super
    unless $scene.is_a?(Scene_Map)
      self.visible = false
      return
    end
    if self.visible
      if @count == 0
        self.openness -= 24
        self.visible = false if self.openness == 0
        return
      end
      self.openness += 24
      @count -= 1
    end
  end
end